You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
Each night*, you learn which character died by execution today.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
You start knowing that 1 of 2 players is a particular Townsfolk.
Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
If you die by execution, your team loses.
There are two extra Outsiders in play. [+2 Outsiders]
Each night, choose a player: they are poisoned tonight and tomorrow day.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.
Ventus The Sox
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
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