You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing that 1 of 2 players is a particular Minion.
If only 3 players live and no execution occurs, your team wins. If you die at night, another player might die instead.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Each night*, you learn which character died by execution today.
You start knowing that 1 of 2 players is a particular Townsfolk.
Once per game, during the day, privately make a deal with the Storyteller
You are safe from the Demon.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Each nice, if you are dead, choose a good character(different): they are drunk. Choosing a demon bluff removes your ability.
There are two extra Outsiders in play. [+2 Outsiders]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night*, choose a player. The player you pick learns this. Once you die, chosen players may die at any time.
Each night, before other roles are triggered, choose two players to switch the night order of.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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