You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
You are safe from the Demon.
Each night*, you learn which character died by execution today.
Once per game, during the day, privately ask the Storyteller any yes/no question.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
You start knowing how many steps from the Demon to its nearest Minion.
On your first day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Each day, visit the Storyteller for a new Task you must complete. Each task has a consequence. Publicly guess (once) an evil player correctly to lose your ability.
There are two extra Outsiders in play. [+2 Outsiders]
Each night, choose a player: they are poisoned tonight and tomorrow day.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
Townsfolk might recieve the incorrect character in setup (their abilities work normally).
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Ventus the Sox
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
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