You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
You start knowing how many pairs of evil players there are.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 3 players, 1 and only 1 of which is evil.
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, at night, choose a player: they learn who you are.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
If you die at night, an alive good player becomes a Farmer.
If both your alive neighbours are good, they can't die.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Each night*, if either good living neighbour is drunk or poisoned, you die.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
You might register as evil and as a Minion or Demon, even if dead.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion.]
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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