You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
You start knowing how many pairs of evil players there are.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 3 players, 1 and only 1 of which is evil.
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, at night, choose a player: they learn who you are.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
If you die at night, an alive good player becomes a Farmer.
If both your alive neighbours are good, they can't die.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Each night*, if either good living neighbour is drunk or poisoned, you die.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
You might register as evil and as a Minion or Demon, even if dead.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion.]
Story Teller Notes
This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
All video and imagury from NeosVR are respective IP of the creators of in game assets
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