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What Happened to the Neighborhood?

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Delta

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Foxworth

Script

This Used to be a nice Neighborhood

Author: Aggie


Townsfolk

bounty_hunter

Bounty Hunter

You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

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chef

Chef

You start knowing how many pairs of evil players there are.

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grandmother

Grandmother

You start knowing a good player & their character. If the Demon kills them, you die too.

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noble

Noble

You start knowing 3 players, 1 and only 1 of which is evil.

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balloonist

Balloonist

Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

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cult_leader

Cult Leader

Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

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empath

Empath

Each night, you learn how many of your 2 alive neighbours are evil.

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innkeeper

Innkeeper

Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

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amnesiac

Amnesiac

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

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nightwatchman

Nightwatchman

Once per game, at night, choose a player: they learn who you are.

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seamstress

Seamstress

Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

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farmer

Farmer

If you die at night, an alive good player becomes a Farmer.

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tea_lady

Tea Lady

If both your alive neighbours are good, they can't die.

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Outsiders

butler

Butler

Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

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acrobat

Acrobat

Each night*, if either good living neighbour is drunk or poisoned, you die.

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barber

Barber

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

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recluse

Recluse

You might register as evil and as a Minion or Demon, even if dead.

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Minions

godfather

Godfather

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)

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devils_advocate

Devil's Advocate

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

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marionette

Marionette

You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

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evil_twin

Evil Twin

You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

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Demons

no_dashii

No Dashii

Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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lleech

Lleech

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.

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legion

Legion

Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion.]

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Roster

No Roster Data Available

Story Teller Notes

No Notes Available
Disclaimers

This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

All video and imagury from NeosVR are respective IP of the creators of in game assets

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