You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn which character died by execution today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
You are safe from the Demon.
Executed good players might not die.
If you die at night, you are woken to choose a player: you learn their character.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
If only 3 players live and no execution occurs, your team wins. If you die at night, another player might die instead.
You might die at any time.
When you die, 1 player is drunk from now on.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
There are two extra Outsiders in play. [+2 Outsiders]
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
Ventus The Sox
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
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