Author: Pandemonium Institute
You start knowing how many steps from the Demon to its nearest Minion.
You start knowing that 1 of 2 players is a particular Minion.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Once per game, during the day, privately ask the Storyteller any yes/no question.
If the Demon kills you, you learn that it is 1 of 2 players.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
There are two extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Story Teller Notes
This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
All video and imagury from NeosVR are respective IP of the creators of in game assets
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