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No, I'm the Slayer!

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Delta

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1amNick

Script

Not a Defeat, But a Cure

Author: Emma C.


Townsfolk

chef

Chef

You start knowing how many pairs of evil players there are.

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pixie

Pixie

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

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empath

Empath

Each night, you learn how many of your 2 alive neighbours are evil.

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sailor

Sailor

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

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snake_charmer

Snake Charmer

Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

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oracle

Oracle

Each night*, you learn how many dead players are evil.

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undertaker

Undertaker

Each night*, you learn which character died by execution today.

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artist

Artist

Once per game, during the day, privately ask the Storyteller any yes/no question.

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fisherman

Fisherman

Once per game, during the day, visit the storyteller for some advice to help you win.

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slayer

Slayer

Once per game, during the day, publicly choose a player: if they are the Demon, they die.

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poppy_grower

Poppy Grower

Minions & Demons do not know each other. If you die, they learn who each other are that night.

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amnesiac

Amnesiac

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

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cannibal

Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

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Outsiders

goon

Goon

Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

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drunk

Drunk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

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golem

Golem

You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

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lunatic

Lunatic

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.

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Minions

spy

Spy

Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.

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pit

Pit-Hag

Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.

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cerenovus

Cerenovus

Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.

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boomdandy

Boomdandy

If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.

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Demons

lil_monsta

Lil' Monsta

Each night, Minions choose who babysits Lil' Monsta's token & is the Demon. A player dies each night except the first. [+1 Minion]

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fang_gu

Fang Gu

Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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lleech

Lleech

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.

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Roster

Levithehusky

Survived

Outsider

Goon

Valnar

Survived

Townsfolk

Cannibal

Todd

Died

Townsfolk

Oracle

Ventus The Sox

Died

Townsfolk

Artist

GabrielSerealia

Survived

Minion

Cerenovus

Conicaw

Died

Townsfolk

Undertaker

Frooxius

Died

Demon

Fang Gu

hack13

Died

Townsfolk

Amnesiac

Story Teller Notes

No Notes Available
Disclaimers

This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

All video and imagury from NeosVR are respective IP of the creators of in game assets

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