Author: Emma C.
You start knowing how many pairs of evil players there are.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn how many dead players are evil.
Each night*, you learn which character died by execution today.
Once per game, during the day, privately ask the Storyteller any yes/no question.
Once per game, during the day, visit the storyteller for some advice to help you win.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Minions & Demons do not know each other. If you die, they learn who each other are that night.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.
Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.
Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.
If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
Each night, Minions choose who babysits Lil' Monsta's token & is the Demon. A player dies each night except the first. [+1 Minion]
Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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