You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night*, you learn how many dead players are evil.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If the Demon kills you, you learn that it is 1 of 2 players.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You might die at any time.
You might register as evil and as a Minion or Demon, even if dead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)
Ventus The Sox
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
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