You start knowing how many steps from the Demon to its nearest Minion.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, you learn if a Demon voted today.
Each night*, you learn if a Minion nominated today.
Each night*, you learn how many dead players are evil.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Once per game, during the day, visit the storyteller for some advice to help you win.
Once per game, at night, choose a good character from this edition: gain that ability. If this character is in play, they are drunk.
If you die at night, an alive good player becomes a Farmer.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You might die at any time.
If you are mad about being an Outsider, you might be executed.
Whoever wins, loses & whoever loses, wins, even if you are dead.
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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