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Everything Is Cursed

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Story Tellers

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Ari

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Foxworth

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1amNick

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Delta

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Chief Redneck

Script

How Can 1 Win

Author: Anonymous


Townsfolk

clockmaker

Clockmaker

You start knowing how many steps from the Demon to its nearest Minion.

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pixie

Pixie

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

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sailor

Sailor

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

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snake_charmer

Snake Charmer

Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

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flowergirl

Flowergirl

Each night*, you learn if a Demon voted today.

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town_crier

Town Crier

Each night*, you learn if a Minion nominated today.

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oracle

Oracle

Each night*, you learn how many dead players are evil.

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amnesiac

Amnesiac

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

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fisherman

Fisherman

Once per game, during the day, visit the storyteller for some advice to help you win.

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philosopher

Philosopher

Once per game, at night, choose a good character from this edition: gain that ability. If this character is in play, they are drunk.

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farmer

Farmer

If you die at night, an alive good player becomes a Farmer.

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cannibal

Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

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Outsiders

tinker

Tinker

You might die at any time.

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mutant

Mutant

If you are mad about being an Outsider, you might be executed.

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heretic

Heretic

Whoever wins, loses & whoever loses, wins, even if you are dead.

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klutz

Klutz

When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

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drunk

Drunk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

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Minions

devils_advocate

Devil's Advocate

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

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cerenovus

Cerenovus

Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.

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scarlet_woman

Scarlet Woman

If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)

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evil_twin

Evil Twin

You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

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Demons

imp

Imp

Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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fang_gu

Fang Gu

Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)

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vortox

Vortox

Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

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Roster

Juanvi

Survived

Minion

Evil Twin

Todd

Died

Townsfolk

Clockmaker

xenomorphVR

Died

Townsfolk

Oracle

Valnar

Survived

Demon

Imp

torch89

Died

Townsfolk

Fisherman

GabrielSerealia

Died

Townsfolk

Sailor

Frooxius

Died

Townsfolk

Philosopher

AngryWolf

Died

Townsfolk

Cannibal

hack13

Died

Townsfolk

Town Crier

Lynix

Survived

Minion

Cerenovus

Gemini

Died

Outsider

Klutz

Story Teller Notes

No Notes Available
Disclaimers

This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

All video and imagury from NeosVR are respective IP of the creators of in game assets

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