You start knowing that 1 of 2 players is a particular Minion.
You start knowing how many pairs of evil players there are.
You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, at night, choose a good character from this edition: gain that ability. If this character is in play, they are drunk.
If you die at night, you are woken to choose a player: you learn their character.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
When you die, 1 player is drunk from now on.
If you are mad about being an Outsider, you might be executed.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.
Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.
On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, choose a player: they die. The first Outsider this kills becomes an evil Fang Gu & you die instead. (+1 Outsider)
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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