Author: Steven Medway
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
You start knowing how many steps from the Demon to its nearest Minion.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Once per game, during the day, visit the storyteller for some advice to help you win.
If you die at night, you are woken to choose a player: you learn their character.
If both your alive neighbours are good, they can't die.
The first time you die, you don't.
If you die at night, an alive good player becomes a Farmer.
If the Demon kills you, you learn that it is 1 of 2 players.
You have a not-in-play Minion ability.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are mad about being an Outsider, you might be executed.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Each night*, if either good living neighbour is drunk or poisoned, you die.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion.]
Story Teller Notes
This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
All video and imagury from NeosVR are respective IP of the creators of in game assets
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