Author: Seb w/Minor Edits by Abnormally Rendered
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, you learn how many dead players are evil.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a player: they learn who you are.
Executed good players might not die.
You are safe from the Demon.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you are mad about being an Outsider, you might be executed.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might die at any time.
Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
There are two extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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