Author: Seb w/Minor Edits by Abnormally Rendered
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, you learn how many dead players are evil.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a player: they learn who you are.
Executed good players might not die.
You are safe from the Demon.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you are mad about being an Outsider, you might be executed.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might die at any time.
Each night, choose a player & a good character: they are mad about being this character tomorrow, or might be executed.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
There are two extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player & a character they become (if not-in-play). Alignment doesn't change. If a Demon is made, deaths tonight are arbitrary.
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Story Teller Notes
This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
All video and imagury from NeosVR are respective IP of the creators of in game assets
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