Author: Abnormally Rendered
You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If you die at night, you are woken to choose a player: you learn their character.
You are safe from the Demon.
Each night*, you learn which character died by execution today.
You start knowing that 1 of 2 players is a particular Townsfolk.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
If you die by execution, your team loses.
If you were the player most responsible for your team losing, you change alignment and win, even if dead.
Each night, choose a player: they are poisoned tonight and tomorrow day.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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