Author: Abnormally Rendered
You start knowing how many pairs of evil players there are.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
Each night*, you learn which character died by execution today.
You start knowing that 1 of 2 players is a particular Townsfolk.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil and as a Minion or Demon, even if dead.
You might die at any time.
If you are mad about being an Outsider, you might be executed.
There are two extra Outsiders in play. [+2 Outsiders]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
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