You start knowing how many pairs of evil players there are.
Each night, you learn how many of your 2 alive neighbours are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
If you die at night, you are woken to choose a player: you learn their character.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
Each night*, you learn which character died by execution today.
You start knowing that 1 of 2 players is a particular Townsfolk.
If both your alive neighbours are good, they can't die.
Each night*, you learn how many dead players are evil.
Each night, choose a player: they are poisoned tonight and tomorrow day.
If there are 5 or more players alive and the Demon dies, you become the Demon. (Travellers don't count.)
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Story Teller Notes
Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.
This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.
All video and imagury from NeosVR are respective IP of the creators of in game assets
Site Managed by Hack13
Hosted on Cloudflare Pages
Video Hosting on Bunny.net
Styled with TailwindCSS
Created with NextJS