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Delta

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1amNick

Script

Howdy Neighbor 1.4

Author: Data Missing


Townsfolk

chef

Chef

You start knowing how many pairs of evil players there are.

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sailor

Sailor

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

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fortune_teller

Fortune Teller

Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

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dreamer

Dreamer

Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.

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empath

Empath

Each night, you learn how many of your 2 alive neighbours are evil.

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balloonist

Balloonist

Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

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cult_leader

Cult Leader

Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

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mathematician

Mathematician

Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.

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cannibal

Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

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slayer

Slayer

Once per game, during the day, publicly choose a player: if they are the Demon, they die.

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amnesiac

Amnesiac

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

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sage

Sage

If the Demon kills you, you learn that it is 1 of 2 players.

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tea_lady

Tea Lady

If both your alive neighbours are good, they can't die.

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Outsiders

acrobat

Acrobat

Each night*, if either good living neighbour is drunk or poisoned, you die.

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barber

Barber

If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

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recluse

Recluse

You might register as evil and as a Minion or Demon, even if dead.

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sweetheart

Sweetheart

When you die, 1 player is drunk from now on.

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Minions

spy

Spy

Each night, you see the Grimoire. You might register as good and as a Townsfolk or Outsider, even if dead.

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godfather

Godfather

You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. (+1 or -1 Outsider)

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marionette

Marionette

You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]

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devils_advocate

Devil's Advocate

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

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Demons

no_dashii

No Dashii

Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

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vigormortis

Vigormortis

Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. (-1 Outsider)

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imp

Imp

Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

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po

Po

Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

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Roster

No Roster Data Available

Story Teller Notes

No Notes Available
Disclaimers

This is a fan site, of a fan project in NeosVR, of Blood on the Clocktower

Blood on the Clocktower is a trademark of Steven Medway and The Pandemonium Institute.

This project and its website are provided free of charge and not affiliated with The Pandemonium Institute in any way.

All video and imagury from NeosVR are respective IP of the creators of in game assets

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